My Games
(in chronological order)
(in chronological order)
For more information on each game, click the links provided.
Arcane Supremacy is a first-person shooter made in Unity using C#
It was my first studio project, completed as part of my degree.
Eight of us spent around three months creating the game. My role was to produce all non-UI-related code, including the player controller, all player-related mechanics, the enemy AI, the environmental mechanics, the saving system and the audio management system.
It is currently available on itch.
Blam is a top-down space shooter, made in Unity using C#.
It was a solo project that I completed alongside my degree. I produced all code and artwork myself but used third-party audio.
I spent around two months from prototyping to final release, including planning, production and testing.
This was my first game released outside of itch and my first mobile game.
It is currently available on itch and the Google Play Store.
Iskandar is a 2.5D adventure RPG, made in Unity using C#.
A studio of 25 (10 designers and 15 developers) created this game in around 3 months. I had multiple roles in the team, starting with lead AI programmer, then moving onto replacement lead Gameplay programmer. I was responsible for the majority of the enemy AI, the puzzles, and parts of the progress management, as well as managing and integrating work from both the AI and Gameplay teams.
This game has PC and mobile builds available on itch.
This is more of an R&D project than a game. It is a first-person shooter made with DirectX/C++.
This was a solo project made as part of my degree which took around two months to complete, alongside production of Iskandar.
It was my first 3D game without an engine, and served mainly as a learning experience in DirectX and shaders.
Blocc is a 3D hack'n'slash combat arena, made in Unity using C#.
I made this game on my own for my dissertation as part of my degree and spent a little over three months in development, which included pre-production, production and post-production, using external tester feedback to find bugs and improvements. I produced all code and artwork myself but used third-party audio.
This game supports split-screen using multiple controllers.
It is currently available on itch and the Microsoft Store.
https://store.steampowered.com/app/2876060/A_Blocc_World/ (Add it to your wishlist)